So, it is up to you to keep the files at a location which is not easily accessible or easy to find. But yes, the intruder can guess file type and try to rename and add the file extension. Once the file extension is removed, it is no longer associated with any program, and the file cannot be opened by the programs on the computer. But the name should not be too obvious that it is made up. If it is easy to guess, the user can try SEARCH to find the files easily. Rename the file give a name which is not easy to find or guess. So, if you are using this method, then better keep the files or folders in a location which is not so easy to find or guess.ġ) Name files with a difficult name to guess or search Anyone can go to the Folder Options and enable “Show hidden files, folders, and drives” and they will be able to see the hidden files and folders. Other ways to keep files and folders secret :įollowing the above steps, we can hide files and folders in Windows. So in this way, we can easily hide or unhide files or folders in Windows using File Manager. Click on HIDDEN checkbox to disable hidden property.Navigate to the file or folder you want to UNHIDE.To unhide files or folders, Windows should be able to show hidden files or folders so that we can find the item to unhide. To UNHIDE files or folders in Windows 10, do the following: The hidden files and folders should now be visible in the Windows File Explorer. “Show hidden files, folders, and drives”.Select the VIEW Tab > in the Advanced settings > under HIDDEN FILES AND FOLDERS > CHECK / SELECT.Go to the directory where you have placed the hidden files and folders before.To view the hidden files and folders in Windows 10 again, do the following:įirst, disable “Show hidden files, folders”. Disable “Show hidden files, folders, and drives” as described in the above steps. If it is still visible but slightly greyed out, “Show hidden files, folders, and drives” must be enabled in File Explorer options. If it does not refresh the Windows Explorer. The hidden file or folder should now disappear from view. NOTE: If the hidden folder contains files and sub-folders, select “Apply changes to this folder, sub-folders, and files” option when you are prompted. Right-click on the item and then click on Properties.Navigate to the file or folder you want to hide.
0 Comments
So, in conjunction with some gear preview improvements, we will see how we can make the game more rewarding with these customization elements. There are cosmetic items in the game! Beautiful skins for your weapons and characters, but it appears we’ve been a little stingy in how we grant them. Second, we’re going to take a bit of a look into our rewards and loot items. We’ll let you know more when we get closer to those updates. Making solo play a little more forgiving is one such fix. We’re working on some small intermediate fixes while the big guns in the Pre-season 6 update are still charging up. This is probably our top priority in the coming months. We are a peer-to-peer service (not driven by servers, in other words), so we are looking into ways that some measure of progress is saved if this scenario happens while also looking into ways we can prevent disconnects from happening at all. Hoo boy, yes we understand how rage-inducing it is to run a mission only to be kicked out and lost all the progress and stuff you just gathered. Hand-in-hand with this is problems around networks and disconnects. Again, we encourage you to find others to play with in our Discord if you cannot find an adequate match ingame. It’s temporary until the Lobby system comes into play in Pre-season 6, coming in September. We’re looking into temporarily removing those filters in a future update so that it’s easier to get in the game even if it’s not running the mission you want to run. We introduced matchmaking filters in a previous update, but we’re seeing that using those filters negatively affects actually finding a match, especially for Steam players. Our attention has now turned towards more meta experiences.įirst, matchmaking has suffered. We will do another check-in on difficulties a little later when we get information from our Xbox players, but ultimately we’re in a good place. And now we can see that a significant proportion of solo players are playing in Normal and doing pretty well. Also, if you recall the State of the Game back in March, where we looked at the popularity of Expedition Mode, it was very popular with solo players. I don’t have enough space to go into each mission, but the results are pretty similar. So what does this mean? First, we’re in a good spot when it comes to Difficulty in general. Where Insane actually had more popularity than Hard. Success rates for Hard and Insane jumped 13% after Pre-season 3! You guys are good…Īnd then half the 3 player groups chose to go Insane: After Pre-season 3, you were successful ¾ of the time! And you can see a bit more confidence coming in once Pre-season 3 launched, with a greater chunk of players trying out Insane.Ģ Player parties really chomped into Insane after Pre-season 3: Solo players loved Normal – with 75% of mission starts in this difficulty.īut the success rate before Pre-season 3 was a bit rough: 67%. Still, however, a good 72% of the missions run were under the Normal difficulty setting. Then with 3 players, you all did good – lots of mission success all over: As you can see, party wipes were extremely common across all difficulties (the medium green), but disappeared when we released Pre-season 3 and its updates. But then, in Pre-season 3, we tweaked the difficulty settings, and you can see a much greater proportion of runs were successful (the bright green bars on the bottom).Īt two-player parties, the colors begin to change:Ībout 75% of 2 player parties went for Normal difficulty. This information was crunched on a per mission basis per group size.įor people playing solo in Homebound, nearly 90% of all solo players went in on Normal difficulty… and weren’t very successful. To complement this survey, we also looked deep into our game data – what difficulty level do you play at, how successful are you. This is what we in the industry call a perfect bell curve. The last survey was very much focused on Difficulty – how you felt about the game’s difficulty settings. Shortly after Pre-season 3, we started our initiative to set up surveys to talk about specific things in the game and get your feelings. Feel free to reach out at any time in the Discord, however. As always, the State of the Game letter’s goal is to provide an open channel between you and us. With both Xbox launch under our belt and Pre-season 4 out the door, it’s time to give an update from the team. A big welcome to everyone in our Xbox community and welcome to the crew. Secret military dungeons and labs filled with puzzles, traps, and other obstacles.The weapon crafting and modification system allows you to apply a wide variety of upgrades and mods to your arsenal.Interact with the world around you during battle.Combine melee attacks and ranged weapons in combat,.The world is on the verge of the greatest. Magazine proudly presents the official podcast of the famous TV Zone column. In the Soviet Union of the future, in 1955, science reigns supreme. A science fiction/comedy audio drama sending up the tropes and tribulations. Simple BISS works by the two parties sharing a Programme National Biss Key Channels HD 01 China Turkish Football Basketball Feeds - 25 Dec This playlist works with Kodi, Smart TV, Android, and iPhone Pour seulement 7 Enjoy local and national live sports, breaking news, and. It was one of the first 3D stealth games, having debuted at the 1996 Tokyo. Use two weapons simultaneously: a glove with multiple skills and various weapon sets, Welcome to the official YouTube channel of Atomic Heart - a close world action RPG. TRT FEED Biss Turksat 42☎ Encryptions chat: of 2 1: 2. Metal Gear Solid is a stealth action game released by Konami for the PlayStation.Unique combined combat system with elements of Souls-Like games:.The mysterious alternate-world Soviet setting fully immerses you in the dystopian atmosphere.Gorgeous, hyper-realistic graphics in a retro-futuristic style created with the latest visual technologies.Get ready - this is going to hurt! Game Features With a wide range of upgrades for all firearms and melee weapons, you can crush anyone who stands in your way. Combine defensive and offensive skills, interact with your environment, and keep an eye on the enemy to ensure victory. Choose optimal tactics for each unique opponent and use everything you can get your hands on, from the special abilities provided by your combat glove to heavy weapons of mass destruction. You'll have to do your homework and study every deadly foe to avoid becoming their victims. The eerie environments of Atomic Heart ’s Facility 3826 seem to pay homage to the Zone seen in Roadside Picnic, an abandoned area filled with deadly, reality-warping anomalies. Giant machines and bloodthirsty creatures are just a few of the obstacles that stand between you and the completion of your secret mission. Secret experiments have led to the emergence of terrifying mutants. Robots designed to help humans have rebelled against their creators. But let's take a look at the dark underbelly of this ideal world - what if all this had already happened? And where could it lead? these things could be right around the corner. This world isn't so far removed from the ideals for which humanity is fighting today: a happy society, the power of science, perfect cities with green, sun-dappled parks and town squares, the automation of everyday life, the desire to explore the stars. Set an alternate version of the 1950's, the story of Atomic Heart takes place in a Soviet Union in which robotics and other advanced technologies were developed during World War II. Anchoring occurs when someone introduces a piece of information that will influence everyone regarding how they judge further bits of information, thereby leading them to jump to conclusions. However, anchoring can also occur unintentionally and derail successful ideation for design teams by causing people to accept distorted views. When designers apply it, they take advantage of users’ inability to make wholly critical judgments in the moment, and so prompt them towards actions that should be desirable for both the users and the brand. Anchoring is often used in user experience (UX) design. It’s also an age-old marketing strategy-appearing in everything from restaurant menus to car showrooms-that encourages customers to pick items because they’re a “good deal” compared with the most expensive offering (the anchor). Parents who ask their children “How often do you want to tidy your room: every day or every other day?” can appreciate its value. Used intentionally, anchoring (also called priming or focalism) can be an effective technique. Daniel Kahneman, Psychologist and economist noted for his work on the psychology of judgment and decision-making as well as behavioral economics Anchoring means Shaping Selections We’re not designed to know how little we know.” We have very little idea of how little we know. To learn more, check out CFI’s Behavioral Finance Course.“We’re blind to our blindness. Thank you for reading CFI’s guide on Anchoring Bias. More reading: Not All Anchors Are Created Equal. Why? Because they’re being influenced by the anchor instead of trusting their own due diligence. When you approach evaluation, instead of looking at where a stock is now, why not build up a first principles evaluation using DCF analysis? When analysts find their evaluation is far out from the actual stock price, they often try to change their evaluation to match the market. So, how do you guard against an anchoring bias? There’s no substitute for rigorous critical thinking. We can develop the tendency to focus on the anchor rather than the intrinsic value. The problem with anchors is that they don’t necessarily reflect intrinsic value. So when we think about currency values, which are intrinsically hard to value, anchors often get involved. Also, the more difficult it is to value something, the more we tend to rely on anchors. The more relevant the anchor seems, the more people tend to cling to it. Anchoring, or rather the degree of anchoring, is going to be heavily determined by how salient the anchor is. Anchoring in Public MarketsĪnchoring bias is dangerous yet prolific in the markets. Learn more in CFI’s Behavioral Finance Course. We’re starting with a price today, and we’re building our sense of value based on that anchor. If I were to ask you where you think Apple’s stock will be in three months, how would you approach it? Many people would first say, “Okay, where’s the stock today?” Then, based on where the stock is today, they will make an assumption about where it’s going to be in three months. Anchoring bias is an important concept in behavioral finance. The anchor – the first price that you saw – unduly influenced your opinion. Whereas, if you’d merely seen the second shirt, priced at $100, you’d probably not view it as cheap. For example, if you first see a T-shirt that costs $1,200 – then see a second one that costs $100 – you’re prone to see the second shirt as cheap. Anchoring bias occurs when people rely too much on pre-existing information or the first information they find when making decisions.
With ten playable factions, you must build and defend a kingdom to the glory of Anglo-Saxons, Gaelic clans, Welsh tribes or Viking settlers. Thrones of Britannia is a standalone Total War game which will challenge you to re-write a critical moment in history, one that will come to define the future of modern Britain. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations. Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching a time of opportunity. For the first time in nearly 80 years, the land is in a fragile state of peace. Chastened – but not yet broken – the Norse warlords have settled across Britain. The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. This package is only purchasable in specified countries:Īustria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Great Britain, Iceland, Liechtenstein, Norway, Switzerland, Monaco, Andorra, San Marino, Holy See (Vatican City State), Faroe Islands, Isle of Man, Jersey, Guernsey, Aland Islands, Greenland, Gibraltar, Albania, Bosnia and Herzegovina, Macedonia, Montenegro, Serbia, XK, French Guiana, Guadeloupe, Martinique, Falkland Islands (Malvinas), New Caledonia, Reunion, French Polynesia, Germany, Saint Martin, Mayotte And more by referring a friend This package is only purchasable in specified countries:Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Great Britain, Iceland, Liechtenstein, Norway, Switzerland, Monaco, Andorra, San Marino, Holy See (Vatican City State), Faroe Islands, Isle of Man, Jersey, Guernsey, Aland Islands, Greenland, Gibraltar, Albania, Bosnia and Herzegovina, Macedonia, Montenegro, Serbia, XK, French Guiana, Guadeloupe, Martinique, Falkland Islands (Malvinas), New Caledonia, Reunion, French Polynesia, Germany, Saint Martin, Mayotte About the game:The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. On Dev Server: One-Way Dynamic Lighting Barriers March 18, 2022.one-way-barriers productboard feedback link.Release Notes - April 15th: One-Way Barriers & Expanded Mobile 5E Compendium.All your currently applied lines and maps will default to this automatically. You can also toggle the direction using the button in the submenu.įor those looking to add barriers as they know them now, they are still the default option and are listed as “Walls” in the submenu.When a line or shape is drawn when this input is selected triangles will appear near the line letting you know which way light and vision will bypass the barrier.Now when on the Dynamic Lighting Layer, GM’s can select a new type of line to act as a Barrier known as “One Way”.We’re going to keep working to improve it and bring it up to meet our standards and expectations. Similarly, we know that development on Updated Dynamic Lighting isn’t a sprint. Updated Dynamic Lighting has been in the works for some time, and we see the 1.0 Update not as a finish line, but a checkpoint. If you’ll indulge a little corniness, we appreciate your passion and want to give you the best experience possible in your games. Thanks for your support and patience during this time. We will be sure to give you enough time to convert your games – and you can still use the Legacy system for some time after support is withdrawn – but our hope is that you’ll find enough in Updated Dynamic Lighting to not want to go back. We will still support Legacy Lighting for a while, but we feel it’s only fair to let you know that we will be deprecating our support for the Legacy system sometime in the future. As always, we welcome your feedback in the forums and look forward to addressing whatever issues may arise as you play.įor those of you still using Legacy Lighting, there’s never been a better time to make a copy of your game, convert it, and give Updated Dynamic Lighting a try. We’re excited with how it’s performing thus far, and we think you will be, as well. With these issues addressed, we’re officially releasing Update 1.0, which gives us a solid foundation to continue to build on. Fixed an issue where moving lighting barriers were updated as expectedĪnd many, many more, some of which you can see in our Change Log.Implemented significant performance improvements, which cut down considerably on the resources used across the board.Fixed a “cone” issue that kicked in when you hit a large number of tokens on the map.Ability to add a Dimmable Nightvision effect.Various Nightvision issues ranging from disappearing GM layer to Nightvision showing up on tokens you are not using “Control-L” on.Fixed an issue where darkness was breaking in explorer mode at the top left corner of the map for users on MacOS using integrated graphics settings.To give you a more thorough accounting, here’s some of the issues we tackled: We hope this update shows we’re committed to listening to feedback and working continuously to give you the best experience possible. We apologize for those problems and their impact on your play time, and appreciate the feedback that has helped us deliver an improved version of Updated Dynamic Lighting today. There were bugs and sluggishness we didn’t anticipate in our initial launch. The launch of this new system was a step in the right direction, but we stumbled along the way. It also allows us to do things Legacy Lighting could not do, like adding different types of vision with their own color and filter effects and a more intuitive way of creating opaque darkness, and overall, it lays a better foundation for us to add many of the user requested features and enhancements going forward. This new system uses WebGL, a JavaScript API for rendering graphics in compatible web browsers, without the use of a plug-in. An entirely new system for allowing our players to control the lighting in their games, Updated Dynamic Lighting was developed from the ground up to replace Legacy Lighting once we knew that Legacy Lighting had reached its limit to accommodate user requests. Last spring, we debuted Updated Dynamic Lighting to our Pro and Plus users. A new year brings change, and in that spirit, we’re announcing the first major update to our Updated Dynamic Lighting system with Update 1.0, now live on Roll20. Digimon world 2003 Gameshark codes (PSX) Europe *Have Partner Codes* Kotemon 30049494 0003 Kumamon 30049870 0004 Monmon 30049C4C 0005 Agumon 3004A028 0006 Veemon 3004A404 0007 Guilmon 3004A7E0 0008 Revised Digivolution EXP / DVEXP Gameshark Codes Note : SL = Skill Level * Credits for original Codebreakers IMO This is the best codes for Digimon World 3 (US version), better than max stats, max tp, max exp, etc This codes will make training / grinding your digivolutions SL as easy as blinking your own eyes :D I have 2 codes btw, 1 for slower effect … Digimon World – GameShark Codes The following are known GameShark Codes for Digimon World on Sony Playstation (PS1). RARE and Collectible! Ridge Racer Type 4. bisa pake 5 bahasa: English, Spanish, German, French, n Italian. yo tambien tengo todos los codes de gameshark del digimon 2003. What is the max HP in Digimon World 2003? This code should only work in PAL release (Digimon World 2003). Download full Digimon World 2 books PDF, EPUB, Tuebl, Textbook, Mobi or read online Digimon World 2 anytime and anywhere on any device. Even more, external storage hardware is one of the method Home Gameboy Advance Pokemon Light Platinum Game Shark Codes. C833D1A0 02FA7205.Ĭodigos gamesharks de Digimon 2003 (PAL-MULTI) (lo baje de este foro) No estan todos pero los voy a ir subiendo poco a poco, porq los estoy haciendo yo!!! jeje. Send in your cheats, Digimon World 2003: 0: Digimon World Data Squad: 0: Digimon World Re:Digitize: 0: Digimon World Series: 1813: 01:37 Dec14 2017 kkckillits: Digimon World 3 PSX ISO Download.Action Replay Codes AR Codes and cheats GameShark Codes GS Codes and cheats CodeBreaker Codes CB Codes and cheats Submit Your Stuff Digimon World 3 for PS 1:Code On Game Max MP Kotemon: 800A447A 270F because thats the number it shows doesnt mean thats the stat. (Remix) Kelly Clarkson gameshark lite torrent: gameshark code for flora sky gbaVery new pass. the 2 most powerful digimon in digimon battle spirit 2 - last post Digimon Battle Spirit 2 - last post All the characters for digimon battle spirit 2 - last post by action replay codes for digimon battle spirit 2 - last post by Digimon Battle Spirit 2 - last post by the patched version keeps freezing for me. trus bakal ada bossnya card battle yg susah bgt. click here if you don't know what a gameshark is. The most significant difference is that in Digimon World 2003, it is possible to continue after what Cheat Codes: Master codes (Cheat type: GameShark v3/Action Replay) 3AF85ACA C4D18CEC. I really wish I had the skills to do a modded version of it, the first game is Digimon World 3 evolution charts. The Divide: Enemies Within#SLUS … Since 1996, CheatCodes. Digimon Gallery Complete! money and exp is default value type = 4 bytestp change the value to binary, same for statswith the items you dont need to select all (byte to double) just se Ask about Digimon World 2003 Discuss your gaming experiences. If you have any cheats or tips for Digimon World 3 please send them in here. Digimon World 2003: Common Title: Digimon World 2003: Serial Number(s) SLES-03936: Region: PAL: Genre / Style: RPG / Breeding: Developer: Bandai. The reviews I’ve read say both games were superior to the PSone games and the V82 was close to the Dreamcast game in terms of graphics.You could easily find these AR codes New Action Replay Codes For The UK Version Of Digimon World 2003 PlayStation: enigma20001 6 32474 08:54 Sep15 2012 Forum Guest: digimon world 3 PS1 General: viana21:24 Nov09 2011 34 shadow1: Need Help on AM Server Please! General: Dark D18:48 Apr12 2008 Blademaster55: Favorite Digimon For Digimon World 3 on the PlayStation, a GameFAQs message board topic titled "Digimon World 2003 PAL VERSION GAMESHARK CODES (CONVERTED)". While I’m at it… both V8 games look like shit on the N64. Twisted Metal got revived for the PS2 and PSP so why did V8 die? yet there's never been another game in the series past the Dreamcast. The first two games sold quite well on the PSone and the N64 version of the first V8 sold well enough to get the sequel ported over AND the Dreamcast got a port of V82. I was not a big fan of Star Wars: Demolition (basically V8 running off the same graphics engine but featuring characters from Star Wars along with fairly shitty levels.) Sure, it's a blatant rip-off of Twisted Metal but it's a damned fine rip-off. This is a fun game! I forgot how much I like it. I plugged it into my N64 to test it out and ended up playing the damn thing for several hours. I bought a copy off Ebay and got it yesterday. I haven't played the sequel (2nd Offense) that much as I think the original is superior. I've been working on my N64 collection and realized that I was missing the original Vigilante 8. Cutting Carbon Fiber Sheets on My Shapeoko CNC.Please enable JavaScript to view the comments powered by Disqus. Native Linux Games for an Arcade Cabinet: Playing "Titan Attacks!" Without a Mouse.Native Linux Games for an Arcade Cabinet: The Humble Indie Bundles.Native Linux Games for an Arcade Cabinet: Cave Story.(Not Quite) Native Linux Games for an Arcade Cabinet: Mactabilis.(Not Quite) Native Linux Games for an Arcade Cabinet: The Bundle of Wrong.Native Linux Games for an Arcade Cabinet: Voxatron.Native Linux Games for an Arcade Cabinet: Blocks That Matter.A Year of Native Linux Indie Games on My Arcade Cabinet - 2011.Native Linux Games for an Arcade Cabinet: Super Meat Boy.Cocktail Arcade Cabinet: Some Scratches and Dents!.Cocktail Arcade Cabinet: Software, Emulators, and Hardware Specs ("Always" Up to Date!).Native Linux Games for an Arcade Cabinet: Jamestown.Native Linux Games for an Arcade Cabinet: Irukandji.(Not Quite) Native Linux Games for an Arcade Cabinet: Mutant Mudds.(Not Quite) Native Linux Games for an Arcade Cabinet: Arcadia, Omega Race, Star Castle, Zektor and More.My Gaming Story: The Start of Three Decades of Gaming.« Building on Fire at My Old Apartment Complex My Backup Strategy for My Laptop » Posted by Pat Regan Feb 24 th, 2011 Arcade Games Val and Rick – The only non-abstract game of the bunch.You collect enemies to use like “options.” You collect fallen enemies ti beef up your ship, Katamari Damacy style. Tumiki Fighters – I’m terrible at this one.a7xpg – I’m not sure how to describe this one.They all fit well on an arcade cabinet but I can only play shoot ‘em up games so much. Our six-year-old nephew seems to have a lot of fun playing this one, though! All The Rest I feel like I have no idea how to play any better than mashing the shoot button and hoping not to run into anything. I don’t actually enjoy this game very much myself. It vaguely reminds me of Stun Runner, but with a much faster pace. Torus Trooper has the same vector-style graphics as the other games except this time you are traveling down a three-dimensional tunnel. There are also bosses, or at least boss-like enemies in this game as well. Like Noiz2sa, you have to collect all the little green boxes the enemies drop to earn points. Parsec47 is a much more traditional style shooter that feels a bit like a combination of rRootage and Noiz2sa. After completing each level you are dropped back to the level selection screen. Each level is just a few minutes long and the goal is to score as high as possible. If I understand the modern shoot ‘em up terminology correctly, then rRootage and Noiz2sa are both score attack games. You earn points by collecting the little squares that are constantly dropped by the enemies you shoot at. Your funny little ship mostly shoots at different-colored squares. Noiz2sa is another “bullet hell” style shoot ‘em up. The closest previous experience I have with a “bullet hell”-style game would be Zanac. These games require you to maneuver your ship in complex patterns between the various overlapping patterns of bullets. “Bullet hell” shoot ‘em ups have huge numbers of projectiles on screen moving in complicated and intricate patterns. The term “bullet hell” is new to me and I didn’t think I would enjoy this style of game. RRootage is a “bullet hell” style shoot ‘em up game consisted entirely of boss battles. I remember spending a huge amount of time playing games like Lifeforce), Gradius, and Zanac on my NES. I cut my teeth playing Parsec on my TI 99/4a. I’ve been a fan of scrolling shoot ‘em up games for as long as I can remember. I’ve played all of them once or twice, but there are a few I keep coming back to over and over again. A few of his games require a mouse for aiming, but the majority do not. They were all available in Ubuntu’s repositories. I’ve loaded nearly every game from ABA Games on my cabinet. Nearly all of his games can be played with a digital joystick and just a few buttons. All of their games have awesome retro, almost vector-style graphics. Almost every game from ABA Games seems like it was made to be played on in an arcade. I’ve spent quite a bit of time looking for native Linux games that fit the restricted controls of an arcade cabinet. As such, these virtual trading cards are meant to commemorate what’s been a fun journey in NBA 2K14 M圜AREER so far. On top of being an older game, it also reminded me of the importance of enjoying the journey rather than mindlessly grinding, and feeling enthusiastic enough to create a story topic. NBA trading cards hold a lot of nostalgia for me, and playing through NBA 2K14 M圜AREER was a throwback experience, too. Indeed, it’s intended to pay tribute to a series of cards by Fleer that were one of the last sets that I actively collected as a teenager back in the late 90s. Now, graphic design certainly isn’t my forte, and the layout I’ve chosen is not exactly original. Although I’m putting the game and my story topic on the shelf for the moment, I’ve created one last bit of content based on my NBA 2K14 M圜AREER: a series of trading cards. Playing through four full seasons was an absolute blast, and I look forward to continuing the journey in Year 5 when I’m ready for a break from NBA 2K23. I’m wrapping up my kick with the PlayStation 4 version of NBA 2K14 with a month of Wayback Wednesday features, but I also wanted to pay further tribute to the fun I’ve had in M圜AREER. This week, I’m tipping things off with a collection of virtual trading cards, based on my NBA 2K14 M圜AREER. We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |