![]() ![]() So, in conjunction with some gear preview improvements, we will see how we can make the game more rewarding with these customization elements. There are cosmetic items in the game! Beautiful skins for your weapons and characters, but it appears we’ve been a little stingy in how we grant them. Second, we’re going to take a bit of a look into our rewards and loot items. We’ll let you know more when we get closer to those updates. Making solo play a little more forgiving is one such fix. We’re working on some small intermediate fixes while the big guns in the Pre-season 6 update are still charging up. This is probably our top priority in the coming months. We are a peer-to-peer service (not driven by servers, in other words), so we are looking into ways that some measure of progress is saved if this scenario happens while also looking into ways we can prevent disconnects from happening at all. Hoo boy, yes we understand how rage-inducing it is to run a mission only to be kicked out and lost all the progress and stuff you just gathered. Hand-in-hand with this is problems around networks and disconnects. Again, we encourage you to find others to play with in our Discord if you cannot find an adequate match ingame. ![]() It’s temporary until the Lobby system comes into play in Pre-season 6, coming in September. We’re looking into temporarily removing those filters in a future update so that it’s easier to get in the game even if it’s not running the mission you want to run. We introduced matchmaking filters in a previous update, but we’re seeing that using those filters negatively affects actually finding a match, especially for Steam players. Our attention has now turned towards more meta experiences.įirst, matchmaking has suffered. We will do another check-in on difficulties a little later when we get information from our Xbox players, but ultimately we’re in a good place. ![]() And now we can see that a significant proportion of solo players are playing in Normal and doing pretty well. Also, if you recall the State of the Game back in March, where we looked at the popularity of Expedition Mode, it was very popular with solo players. I don’t have enough space to go into each mission, but the results are pretty similar. So what does this mean? First, we’re in a good spot when it comes to Difficulty in general. Where Insane actually had more popularity than Hard. Success rates for Hard and Insane jumped 13% after Pre-season 3! You guys are good…Īnd then half the 3 player groups chose to go Insane: After Pre-season 3, you were successful ¾ of the time! And you can see a bit more confidence coming in once Pre-season 3 launched, with a greater chunk of players trying out Insane.Ģ Player parties really chomped into Insane after Pre-season 3: Solo players loved Normal – with 75% of mission starts in this difficulty.īut the success rate before Pre-season 3 was a bit rough: 67%. Still, however, a good 72% of the missions run were under the Normal difficulty setting. Then with 3 players, you all did good – lots of mission success all over: As you can see, party wipes were extremely common across all difficulties (the medium green), but disappeared when we released Pre-season 3 and its updates. But then, in Pre-season 3, we tweaked the difficulty settings, and you can see a much greater proportion of runs were successful (the bright green bars on the bottom).Īt two-player parties, the colors begin to change:Ībout 75% of 2 player parties went for Normal difficulty. This information was crunched on a per mission basis per group size.įor people playing solo in Homebound, nearly 90% of all solo players went in on Normal difficulty… and weren’t very successful. To complement this survey, we also looked deep into our game data – what difficulty level do you play at, how successful are you. ![]() This is what we in the industry call a perfect bell curve. The last survey was very much focused on Difficulty – how you felt about the game’s difficulty settings. Shortly after Pre-season 3, we started our initiative to set up surveys to talk about specific things in the game and get your feelings. Feel free to reach out at any time in the Discord, however. As always, the State of the Game letter’s goal is to provide an open channel between you and us. With both Xbox launch under our belt and Pre-season 4 out the door, it’s time to give an update from the team. A big welcome to everyone in our Xbox community and welcome to the crew. ![]()
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